Bungie confirmed earlier at this time that Future 2: The Witch Queen has been pushed again till 2022. You’ll be able to learn the heartfelt put up about that right here with our previous coverage, however the staff additionally confirmed when gamers can lastly count on transmog along with modifications anticipated for the best way rewards work in-game.
Ada-1 returns to the Tower in Season 14, the very subsequent season following Chosen. Together with her return comes the flexibility to lastly ‘suppose Future 2 however then make it vogue’ with the flexibility to transmogrify these “lewks.”
At the moment, gamers can go to the in-game Collections tab to alter up how their Guardian seems to be by reacquiring sure gear and any unlocked shaders, but it surely’s nonetheless fairly restricted. There are additionally ornaments that may alter the best way sure gadgets look, however once more; restricted. With the newly carried out transmog system, known as Armor Synthesis, arriving with Season 14, gamers will be capable to take any armor they’ve of their Collections and switch it right into a common decoration with no limitations.
“Each season Ada will provide gamers a set of bounties that spotlight numerous exercise varieties,” explains the latest weblog put up. “Gamers can full these quests and obtain the supplies they should energy up Ada’s Loom, which may flip any piece of armor in your assortment right into a everlasting common decoration. Gamers quick on time may even be capable to buy Synthesis tokens for Silver.”
As soon as gamers purchase a couple of new common ornaments, Bungie says that they are going to then need to head over to the brand new look display screen, which could be discovered within the character menu. It is going to be right here that Guardians can change all of their gear’s aesthetic in a single handy location, irrespective of the gear sort, both individually or in a single grand sweep. Bungie can also be altering shaders to be everlasting unlocks in order that they will not have to carry onto stacks within the stock, making it even simpler to customise how armor and weapons look.
Additionally coming down the pipeline: modifications to the rewards system. Season 11 launched infusion caps to maintain “gear contemporary.” What it did in actuality, nonetheless, is frustrate gamers to no finish. You know the way lengthy it took me to get Randy’s Throwing Knife and Masterwork just for it to be thought-about null attributable to an influence cap? TOO LONG, expensive reader. Whereas the aim behind that change stays the identical, Bungie realizes that the execution was “means off the mark.” Due to that, gamers can count on a couple of modifications.
“We’ve made the choice that any weapon or armor that may presently be infused to max Energy will proceed to have the ability to attain max Energy completely. Beginning in Season 14 we received’t be capping the infusion on any weapons or armor that haven’t already reached the cap as of the beginning of Season 13. This implies you’ll be capable to take your Trustee, your Falling Guillotine, and all of the high-stat armor you’ve earned this yr to tackle the raid in The Witch Queen.”
The studio is wanting into alternative ways to enhance the sport’s meta, although particular alterations on a grander scale will not be introduced within the instant future, particularly relating to The Witch Queen. That being stated, Bungie guarantees that it will not be capping any extra of its weapons, however due to that “we should think about extra variables within the sport steadiness of our upcoming seasons and releases, so count on to see tuning with regards to our largest outliers in PVP and PVE. Sure, I’m taking a look at you, Felwinter’s and Warmind Cells.”
It is a large shift for the sport and one that may both go proper or so very, very unsuitable.